"We once went to bed like between the bedsheets was a valley where dinosaurs still breathed."
Here Am I by Anis Mojgani
This man has enough amazing poems that each kid in this class could read a different one, and still come away awestruck. But from the very beginning of Here Am I, it stood out to me above the rest. I daresay that this poem feels even more naturally performed than Shake the dust. He breathes out the poem, instead of just reciting it.
Another huge reason I love this poem is because of how much I relate to it.
"Like that same high school kid, licking his thoughts, using his sharpie tip writing 'I was here. I was here, mutha f*cka. And aint none of y'all can write that in the spot that I just wrote it in'."
Those words changed the way I see things, the way I look at people. They made me understand how hard high school is, not just for me, but for everyone. And they aren't even the best lines in the poem.
The best lines, however, and the number one reasons I love this poem, are these: "...Did that beauty make you, did that beauty make me, will it make me something, will i be something, am i something? And the answer comes... already am, always was, and I still have time to be."
These are the closing lines of the poem. As the youtube video that I was watching this on ended, I continued staring at my screen, my eyes becoming unfocused, my mind refusing to restart. Those words shattered my misconceptions. Those words filled me with hope. Those words made me insanely, insanely jealous, because I am not Anis.
That clever sonofabitch.
Those words made me give up on ever being as good at writing as Anis Mojgani, but also made me want to get as close as I damn well could.
Got a long, long way to go.
Wednesday, December 21, 2011
Monday, December 12, 2011
Awaken, and Wonder.
This is for the kids too tired to learn.
This is for the skinny kids.
This is for the boys whose hands won't stop shaking when they talk to girls, this is for the girls who spend their days taking endless walks through those boys heads.
This is for the divorced couples, for the people too old to drive.
This is for you. Awaken, and Wonder.
For the world is wider than you know.
This is for a generation struggling to find itself, lost in the legacies of generations past.
This is for those with their eyes swathed in the smoky heat of hatred and misunderstanding. Know that I have tread where you now stand, and know the path of sermons and chapel seats that lead you there.
This is for children, smothered by their parents rusted iron wings.
This is for you. Awaken, and Wonder.
For the world is wider than you were told.
This is for the kids with bottled lightning inside, waiting for a hammer to open it all on up.
This is for the kids with wisps of smoke leaking from their fingertips, hardly containing the urge to make, and make again.
This is for the empty spaces.
This is for those who have been bathed in the broken light of unforgetting.
This is for those who took the Red Pill.
This is for those who Question Everything.
Welcome. Did you all enjoy your naps?
Good. Now.
Make sure that by the time you finish reading this, the ghosts in your veins have all gone.
Because it's not up to me, however often i wish it were.
Make sure that your wounds have folded over, that your blind eyes have been touched by the stark white hands of the blank abyss, you make sure that your sins have not been forgiven.
Because absolution is for those with something to prove.
Scorecards are for puppets, playing games.
And hatred is the tool of an unknowing man, carving crosses into the chins of children.
Awaken, and Wonder.
Because this is for you, well and truly.
For the world is wider than the length and breadth of thought, and deeper than the furthest caves of the our imagining.
Awaken, and wonder.
This is for the skinny kids.
This is for the boys whose hands won't stop shaking when they talk to girls, this is for the girls who spend their days taking endless walks through those boys heads.
This is for the divorced couples, for the people too old to drive.
This is for you. Awaken, and Wonder.
For the world is wider than you know.
This is for a generation struggling to find itself, lost in the legacies of generations past.
This is for those with their eyes swathed in the smoky heat of hatred and misunderstanding. Know that I have tread where you now stand, and know the path of sermons and chapel seats that lead you there.
This is for children, smothered by their parents rusted iron wings.
This is for you. Awaken, and Wonder.
For the world is wider than you were told.
This is for the kids with bottled lightning inside, waiting for a hammer to open it all on up.
This is for the kids with wisps of smoke leaking from their fingertips, hardly containing the urge to make, and make again.
This is for the empty spaces.
This is for those who have been bathed in the broken light of unforgetting.
This is for those who took the Red Pill.
This is for those who Question Everything.
Welcome. Did you all enjoy your naps?
Good. Now.
Make sure that by the time you finish reading this, the ghosts in your veins have all gone.
Because it's not up to me, however often i wish it were.
Make sure that your wounds have folded over, that your blind eyes have been touched by the stark white hands of the blank abyss, you make sure that your sins have not been forgiven.
Because absolution is for those with something to prove.
Scorecards are for puppets, playing games.
And hatred is the tool of an unknowing man, carving crosses into the chins of children.
Awaken, and Wonder.
Because this is for you, well and truly.
For the world is wider than the length and breadth of thought, and deeper than the furthest caves of the our imagining.
Awaken, and wonder.
Sunday, December 4, 2011
Up so Late
I keep forgetting why I'm up so late.
Is it for the quiet? The questions it allows me, asked by myself. Every hour after midnight seems to contain some special quality, some magic.
As if the hours themselves are made of minutes
rather than devoured by them.
I am devoured by the minutes.
Eaten alive by the second hand, these thoughts are not mine.
These thoughts have come before, and every moment alone with myself is a moment I spend with a stranger.
When will I own myself completely? I find every day filled with compromise, and empty vows.
Hollow and sore, like the room that good intentions always seems to lead me to. Because the world around is as broken and twisted as myself, and heroes all hide their faces away, wishing not to be exposed as the demons they truly are.
Or so Fox News would have me believe.
Because every day is not another calendar page crossed off. Every day is a journey, a little bit more life breathed in. Every day is a prayer to living. And I go forth, past in one hand, future in the other, with self-doubt crumpled into my back pocket like a forgotten receipt, trying to breathe in every day, and distill this breath into ink in my blood for the words that I can say that my one day change someone's view.
And yes. Today may be the last time I breathe. But by any God you care to see, it will not be the last time any of you see the light. By the bones of the writers and poets who came before, and the epitaphs and allegories they etched with their breath, by the burning paths they lit in our minds and our shuddering hearts, this is only the beginning.
I keep forgetting that this is only a beginning.
Thursday, December 1, 2011
My Journey
Ordinary World
Arlakt is a hermit. He lives in a beat-down shack in the center of a crater on the edge of the Great Waste. No one from any of the neighboring settlements knows much about him. They know that he is old, predating the Great Ascension, and the preceding War of Culling. They also know that, in the twenty years since the Ascension, no breathing thing that even smelled like a bandit set foot within the confines of that crater without getting some rather large holes in some uncomfortable areas. Arlakt lives alone, and despite his missing arm, still survives quite well on his own.
Call to Adventure
Arlakt's lonely solitude is broken by the arrival of Jarlah- a fifteen year old girl from one of the settlements, whose older brother was kidnapped by a bandit clan and taken across the Wastes. Jarlah is distraught, and seeking Arlakt's help- no one from her village will help her, and rumor has it that Arlakt is the only person to cross bandit territory and return to this side of the Wastes. Jarlah needs the old man to strap on his armor once more, and help her free her brother.
Refusal of the Call
At first Arlakt refuses her outright, shoving her out of his crater, saying that the Wastes are no place for a little girl, and that her brother is already dead. Bandits never take prisoners, he says.
Meeting the Mentor
Jarlah responds by pulling out her twelve gauge sawed-off, which she has nicknamed 'Obi-Wan', and telling Arlakt that 'No' is an answer she's not prepared to take. She also says that the only reason the bandits didn't kill both her and her brother was the strange birthmark, in the shape of a perfect triangle, that they share on the palms of their left hands.
Crossing the Threshold
Arlakt grudgingly agrees to help Jarlah, and so they set out, making their way across the barren wastes. Arlakt hasn't entered bandit territory in years. He is very twitchy, paranoid, and constantly checking over his shoulder.
Tests, Allies, Enemies
After Arlakt and Jarlah enter the Wasteland, they quickly find that it is far more dangerous than either of them were expecting, and bandits are the least of their worries. Aside from the roving packs of Woltherun, which are like mutant wolves, they also encounter mysterious robots, remnants of technology from before the Ascension.
Approach to the Inmost Cave
After many months of travel, Arlakt and Jarlah finally near the other side of the wastes. They also find signs that the bandit clan who kidnapped her brother is near. The duo prepares for their greatest challenge yet: taking on an entire bandit clan at once.
The Ordeal
In the dead of night, Arlakt and Jarlah approach the bandit clan's camp. Jarlah comes into her own, stealthily taking down a tentful of her brother's captors before one of them cries out, awakening the rest of the group. Arlakt then demonstrates his years of experience in battle, methodically hacking and shooting his way through dozens of bandits, until those still alive flee the battle.
Reward
After the battle, Jarlah is finally reunited with her brother.
Arlakt is a hermit. He lives in a beat-down shack in the center of a crater on the edge of the Great Waste. No one from any of the neighboring settlements knows much about him. They know that he is old, predating the Great Ascension, and the preceding War of Culling. They also know that, in the twenty years since the Ascension, no breathing thing that even smelled like a bandit set foot within the confines of that crater without getting some rather large holes in some uncomfortable areas. Arlakt lives alone, and despite his missing arm, still survives quite well on his own.
Call to Adventure
Arlakt's lonely solitude is broken by the arrival of Jarlah- a fifteen year old girl from one of the settlements, whose older brother was kidnapped by a bandit clan and taken across the Wastes. Jarlah is distraught, and seeking Arlakt's help- no one from her village will help her, and rumor has it that Arlakt is the only person to cross bandit territory and return to this side of the Wastes. Jarlah needs the old man to strap on his armor once more, and help her free her brother.
Refusal of the Call
At first Arlakt refuses her outright, shoving her out of his crater, saying that the Wastes are no place for a little girl, and that her brother is already dead. Bandits never take prisoners, he says.
Meeting the Mentor
Jarlah responds by pulling out her twelve gauge sawed-off, which she has nicknamed 'Obi-Wan', and telling Arlakt that 'No' is an answer she's not prepared to take. She also says that the only reason the bandits didn't kill both her and her brother was the strange birthmark, in the shape of a perfect triangle, that they share on the palms of their left hands.
Crossing the Threshold
Arlakt grudgingly agrees to help Jarlah, and so they set out, making their way across the barren wastes. Arlakt hasn't entered bandit territory in years. He is very twitchy, paranoid, and constantly checking over his shoulder.
Tests, Allies, Enemies
After Arlakt and Jarlah enter the Wasteland, they quickly find that it is far more dangerous than either of them were expecting, and bandits are the least of their worries. Aside from the roving packs of Woltherun, which are like mutant wolves, they also encounter mysterious robots, remnants of technology from before the Ascension.
Approach to the Inmost Cave
After many months of travel, Arlakt and Jarlah finally near the other side of the wastes. They also find signs that the bandit clan who kidnapped her brother is near. The duo prepares for their greatest challenge yet: taking on an entire bandit clan at once.
The Ordeal
In the dead of night, Arlakt and Jarlah approach the bandit clan's camp. Jarlah comes into her own, stealthily taking down a tentful of her brother's captors before one of them cries out, awakening the rest of the group. Arlakt then demonstrates his years of experience in battle, methodically hacking and shooting his way through dozens of bandits, until those still alive flee the battle.
Reward
After the battle, Jarlah is finally reunited with her brother.
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